Codey Rocky - Loops D4: All Shapes and Sizes
In this lesson, students will use loops drive in multiple shapes and patterns of their choosing. While driving, Codey Rocky will draw the shape on it's screen.

Lesson
Overview
Description
In this lesson, students will use loops drive in multiple shapes and patterns of their choosing. While driving, Codey Rocky will draw the shape on it's screen.
Objectives
students will be able to describe what a loop is
students will be able to program a loop using Codey Rocky
students will be able to program their Codey Rocky to drive
Review
Sequences and Loops
Review sequences and loops by having student replicate the previous activity. Create a square on Codey Rocky's screen and have Codey Rocky drive in a square at the same time using a loop, like the code below:
Direct Instruction
Connecting to mBlock 5
Introduction to mBlock 5
Project your computer screen and open the mBlock 5 program. Point out the icon and how it can be found in your specific system or device. Discuss the wireless dongle and how it is used to connect a specific Codey Rocky to a computer. The dongle is required for the Codey Rocky to be connected to the computer, so keeping that dongle safe and with the proper Codey Rocky is very important.
(Optional) Work with the class to label their dongle and device if they are not labelled already. These can be permanent device identifiers using a label maker (i.e Codey Rocky 1) or have the class temporarily name their Codey Rocky and label it with a sticky note or piece of paper and tape. (even if a device has a permanent label, it is always fun to allow students to name their devices)
Model connecting Codey Rocky to mBlock 5 by performing the following steps:
Turn on Codey Rocky
Open mBlock 5 if it is not open already
In the area where it says "Connect your Device" click the BLUE connect button.

Plug in the USB dongle.
Select the USB dongle from the drop down. It will be listed as "/dev/tty.wchusbserial14xx" with the last two number being different depending on the port the USB is plugged in to (ex. 1410, 1420)

You will know the device is connected when the window in mBlock 5 changes, indicating a proper connection and your ability to now upload code to Codey Rocky.

(Optional) Have students connect and disconnect their Codey Rocky from mBlock 5 a number of times to practice the process so they can do it independently going forward when instructed.
Independent Practice
All Shapes and Sizes
Say "Now that we have done a square, let's see what other shapes you can draw and drive with your Codey Rocky. What other shapes do you think you might be able to create using a loop?"
Shapes they could come up with include:
Triangles
Octagon
(Optional) A circle can also be driven using a loop. If there are students who seem to be excelling, challenge them further by having them try to draw and drive in a circle using a loop.
Move around the room observing and assisting as needed with their code and mapping out the dots.
Wrap Up
Wrap Up
Say "By far the two most important concepts in programming are sequences and loops. Now that we have a handle on how Codey Rocky can draw and move, and how we can use loops to repeat sequences over and over, we will build on that to do other things! In the next few lessons, we are going to learn how to make Codey Rocky sing!"
Educational Standards
ISTE
ISTE
4d: Exhibit a tolerance for ambiguity, perseverance, and the capacity to work with open-ended problems.
5a: Formulate problem definitions suited for technology-assisted methods such as data analysis, abstract models and algorithmic thinking in exploring and finding solutions.
6b: Create original works or responsibly repurpose or remix digital resources into new creations.
7c: Contribute constructively to project teams, assuming various roles and responsibilities to work effectively toward a common goal.
CSTA
CSTA
1B-AP-10: Create programs that include sequences, events, loops, and conditionals..
1B-AP-11: Decompose (break down) problems into smaller, manageable subproblems to facilitate the program development process.
1A-AP-12: Develop plans that describe a program’s sequence of events, goals, and expected outcomes..
1B-AP-15: Test and debug (identify and fix errors) a program or algorithm to ensure it runs as intended..
1A-AP-15: Using correct terminology, describe steps taken and choices made during the iterative process of program development.
Alberta - Grade 4 - ICT
Grade 4
ICT
C5: Students will use technology to aid collaboration during inquiry.
C6: Students will use technology to investigate and/or solve problems.
F6: Students will demonstrate a basic understanding of the operating skills required in a variety of technologies.
Ontario - Grade 4 - Mathematics
Grade 4
Mathematics
Algebra (Coding)
C3.1 solve problems and create computational representations of mathematical situations by writing and executing code, including code that involves sequential, concurrent, repeating, and nested events
Nova Scotia - Grade 4 - ICT
Grade 4
ICT
P2: Students will be expected to use digital tools to develop ideas and original works in innovative ways.
TOC1: Students will be expected to
safely use many forms of current technology for learning with growing competence
demonstrate conceptual understanding of how information and communication technology, digital tools, and authorized networks support their learning
use terminology related to information and communication technology
British Columbia - Grade 4 - ADST
Grade 4
ADST
• Make changes and test again, repeating until satisfied with the product
• Use materials, tools, and technologies in a safe manner, and with an awareness of the safety of others, in both physical and digital environments
• Identify the skills required for a task and develop those skills as needed
• Use familiar tools and technologies to extend their capabilities when completing a task
• Demonstrate a willingness to learn new technologies as needed
