← Back to Library
Lesson PlanPremiumEN
CyberPi: Catch the Fish Carnival Game I
In this lesson students will understand the role of data in showing game results, and the importance of scores and rankings in a game. Students will clone sprites and programming clones to perform tasks. Students will also perform calculations on the score by rounding the score to an integer or reporting the remainder.
Gr. 7–8

Premium Content
Purchase access to view this resource.
