← Back to Library
Lesson PlanPremiumEN

CyberPi: Catch the Fish Carnival Game II (Gr. 7-8)

Block-Based: Advanced Description In this lesson students will use CyberPi as a controller to move the sprites. Students will also track operational data in a game, and make decisions concerning the r

Gr. 7–8
CyberPi: Catch the Fish Carnival Game II (Gr. 7-8)

Premium Content

Purchase access to view this resource.