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In this lesson, students will use the Matatalab Coding Set along with the Matatalab Artist Add-On Set. Students will code a design that can be used to draw a fish and alter the design to draw fish of different sizes. Students will also code and draw a shape to serve as a large pond for a Go Fish game. Students will then play the Go Fish game.
This lesson is part of the Coding Set Curriculum Bundle collection. Access is granted through the collection page.
Go to CollectionCoding Set