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Lesson PlanPremiumEN
Matatalab: Go Fish Game
In this lesson, students will use the Matatalab Coding Set along with the Matatalab Artist Add-On Set. Students will code a design that can be used to draw a fish and alter the design to draw fish of different sizes. Students will also code and draw a shape to serve as a large pond for a Go Fish game. Students will then play the Go Fish game.
Gr. 2–3

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