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In this lesson, students will design an after-school schedule and chore for Dash. Students will practice digital time, programming Dash to move forward on a Timetable Programming Mat. For 2nd graders, each time Dash performs a “chore” on a square of the Timetable Programming Mat, the students will be paid the assigned amount in nickels, dimes, or quarters. At the end of the game, the group that’s earned the most money will be the winner.
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Dash & Dot
Wonder Workshop Dash & Dot robots — open their eyes to how the world works, coding ideas into adventures.