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In this lesson, students will design an after-school schedule and chore for Dash. Students will practice digital time, programming Dash to move forward on a Timetable Programming Mat. For 2nd graders, each time Dash performs a “chore” on a square of the Timetable Programming Mat, the students will be paid the assigned amount in nickels, dimes, or quarters. At the end of the game, the group that’s earned the most money will be the winner.
This lesson is part of the Dash Curriculum Bundle collection. Access is granted through the collection page.
Go to CollectionDash & Dot
Wonder Workshop